Introduction
This is game 41 in play testing my ancient rules by
replaying historical battles. The latest
version of ‘Ancient Battlelines Clash’ is on its own blog page. I am play
testing the rules by replaying all the Peter Sides scenarios from his
Historical Battles books. ABC is
designed to finish in around 30 minutes on a 2'x2' table.
I have been slow in play testing these rules for the last
few years. For November 2019 I set a
challenge to play the 10 First and Second Punic Wars battles in the book. This battle is game 6 in the attempt. I have actually played all 10 battles and working my way through writing them up.
Battle of Cannae
216BC
One of the famous battles from history where Hannibal
deployed his troops for an envelopment manoeuvre.
Here is the Wikipedia link for the battle:
I used Lost Battles by Philip Sabin to help with the
scenario.
Troops
8 Gauls/Spanish, Heavy Infantry, warband
2 African veterans, Heavy Infantry, elite
2 Skirmishers, Skirmish Infantry
1 Spanish Cavalry Medium Cavalry, elite
1 Gallic Cavalry Medium Cavalry
2 Numidian Light Cavalry
Leader with the Spanish cavalry
Army Control Ability +2
Breakpoint: 15
8 legionaries, Heavy Infantry
4 Velites, Skirmish Infantry, javelins
2 Medium Cavalry
Leader with one of the legionaries unit.
Breakpoint: 10
Deployment
Game
Everyone advances on both sides.
Hannibal’s cavalry charges the Roman cavalry on his right
flank. They are disordered, but do not
break.
The skirmish lines trade missiles and they all retire. One warband is disordered and a few are
motivated to charge at the legions. Everyone in melee is disordered.
On the Roman right, the cavalry charges the Numidians.
The Romans are pushed
back under the weight of missiles (thy rolled a 1).
In the centre, a legion is lost, and so is a warband. The Roman Cavalry on the Roman left flank
hangs on.
The warbands charge in to close the gaps
Carnage – two more units lost on both sides and a warband
breaks through.
And two more units lost of both sides - and a warband also manages to break through. |
The Roman cavalry on the Roman right again charges the
Numidians that flee. The Cavlary pursue
– straight into a unit of African Veterans.
The Numidian light cavalry retires and the Roman Cavalry pursues into the heavy infantry behind. The cavalry subsequently rout from this encointer. |
The Roman Cavalry routs.
The Romans have reached their breakpoint and the Carthaginians have won!
Verdict
A game that did not go like history, although I
can see how it could have. The Roman
cavalry hung on longer against Hannibal than normal (good dice rolls). The warbands did really well (rolls lots of 6’s that are good), while the
legionaries rolled many 1s (that are bad).
Normally the battlelines lasts a bit longer. If die rolls had been a little bit more
average, I can see how the Roman cavalry and African Veterans would have been
able to turn the flank of the main infantry battleline.
Nice report on a fascinating period, congrats to Carthago!
ReplyDeleteThanks Phil, Yes Carthage did better in this game than in the actual battle!
DeleteI thought in the actual battle Hannibals Allies actually felt back in the centre to suck the Romans in? Is that a possible tactic?
ReplyDeleteI've done Cannae a few times now, with Lost Battles giving the most plausible results.
It is a possibility that the warbands could fall back if the dice roll right. But at this scale and in my rules, this would be more represented by the Carthaginian Allies routing and then the Romans pursuing thus allowing the flanks to be open to attack. In the game above, the Carthaginian centre has a string of good rolls, and the Romans quite a few bad ones. And the Roman Heavy Cavalry kept rolling really well, never freeing up that flank for Hannibal.
DeleteLost Battles is much better at representing historical battles, but takes longer than 15 minutes to play :-)
Great looking game Shaun.
ReplyDeleteThanks Ray!
DeleteA classic, but difficult battle to play out along historical lines without some help (scripting).
ReplyDeleteYes, some battles are easier than others to play along historical lines. Cannae is one that is hard for most rules.
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