This is the second game in trying out my own 6mm WW2 rules. I converted all the dice rolls to be on a deck of cards (so draw a card to lookup the result). For more detailed see this previous blog post. The first game went fine and I have now glued the paper sized deck onto actual cards. I did mention in the previous post that the cards could be improved, but decided the hours invested in doing that were better spent just playing!
Scenario
I have used a modified version of Platoon Forward to generate the forces, terrain and objective (in a spreadsheet).
The table is about 50cm x 50 cm; the figure scale is 1:300 (6mm size) the ground scale is 1:700 so the table is representing about 350m x350m.
The battlefield. German may deploy anywhere. Russian enter on the bottom, their objective is the centre top building. |
Troops
Russians
Russian forces, 81mm (at the rear) are off map. |
Enter bottom of the map:
1 platoon leader (Aminev)
4 Rifle Squads
2 T-70 (Vodyanov)
2x 37mm AT gun + tow + leader (Gorskov)
plus
2x81mm in offtable support
(Russians were supposed to have the second leader with the 4 squads but I bought him on with the 37mm guns so have reflected it here in the list!)
Germans
German forces - on table at start on the left; reinforcements on the right. |
1 Platoon leader (Hahn)
5 Green Gruppe
1 50mm AT gun (Beck)
On a random future turn, enter any side but the Russian entry edge.
1 Stug IIIE (Bergmann)
1 Platoon leader (Horn)
2 Green Gruppe
Germans have better command and control than the Russians. This means they will get slightly more activations but being Green they are less likely to recover form pins and suppression.
German deployment. |
Game
An interesting dilemma. The Russians have only 4 squads of infantry to take the objective. Backed up by a few tanks and AT guns, but these latter don't take buildings! I will move the squads on first to see what may be there and then use the tanks.A bit more risky than normal but they must be able to take up some of the slack from the small number of infantry squads. The AT guns will come on quickly too - possibly add a little more firepower where they can but also need then in case there are German tanks around.
Russians move 2 squads and Aminev on the right and two squad in the centre for support. The Germans in the building fire for no effect and the Russians return fire and pin them.
Russian entry of 4 squads. |
Close up of right most squads and Aminev. Just looked good while I was lining up a picture so took it. |
The T70 fires and suppresses the Gruppe in the building, the Russians then assault. |
Russians are in the building (right centre). Bottom right T70 destroyed. |
Beck's AT gun fires at the remaining T-70 and it is suppressed.
The remaining T70 |
Being pinned, the AT gun will have to fire at closest target (currently the Russian infantry) rather than the T-70.
The pinned 50mm AT Gun and supporting Gruppe. |
The Gruppe fires and suppresses a Russian squad in the building. |
The off table 81mm mortar support |
The AT Gun and supporting Gruppe are pinned. |
The T70 supresses the Gruppe but in return the T70 is suppressed. |
Aminev and the Russian squads in building unsuppress but their fire does no lasting damage to either the Gruppe or AT gun at the objective.
The German squad unsuppresses, fire at the Russians in the building for no effect and is suppressed in return!
The Germans unsuppress, trade fire with the Russians and are suppressed again. |
The centre Russians move up and fire. No effect. |
The Russians that moved in the centre are now exposed to the unspotted reserve Gruppe in the woods and are suppressed. |
It is time! Gorskkov and two 37mm AT guns arrive in the Russian centre. |
A bit of suppression, pinning and rallying occurs in the centre.
Aminev turns to his sqauds "Get up and go comrades!". He and the squads (Russian right flank) charge the AT gun and adjacent Gruppe. There is likely never to be a better chance!
Aminev and 2 squads charge the pinned and suppressed AT Gun and Gruppe in front of the objective. |
The AT Gun is taken and the Gruppe retreat. Aminev is down to one squad. |
But then the German reinforcements arrive at the objective an charge in! |
Aminev and his remaining squad are routed. Horn and one Gruppe remain. |
The T70 fires across the battlefield and suppresses the newly arrived Stug. |
Horn and the Gruppe are suppressed by mortars and the centre Russian squads charge in! |
The Russians win, but then the last Gruppe (and Hahn the leader) charge at them The Germans lose and the survivors rout. |
The two reserve Gruppe in the woods charge in. How can they lose? But they do. The lone Russian squad is next to the objective and the German armour retires from the field. |
The Germans now fail their force morale and pullback from the board. They have only the Stug left.
The Russians win! They were very lucky - they passed a few force morale tests and should really have lost both the last two close combats.
Verdict
I really like these games with a small number of bases per side (this game was 8 Russians and 9 Germans). The low density means ever decision and roll of the die (or draw of the card in this case) is critical. It does remind me of the 20mm games Operation Jupiter scenarios I was playing (will get back to them once renovations stage 2 completes in a few years). More to come in the next few months - I already have another game scenario generated, just needs to be setup. I have also added some soldier names to the narrative. This in to get me used to naming some troops in preparation on running a small 6mm East Front WW2 campaign.
I am also quite liking these rules, even if they are mine!. Last year I put them together to play quick lunchtime games on a 12x12 grid but they are flow just as well ungridded, the cards are working well and I like the narrative. They will likely work almost without change for my skirmish 1:1 games (with one base being one soldier) and am thinking on how to use them to play with 20mm company level games (when I have a table to play them on).
Thanks Shaun, nice sized action,I am thinking of running your action with my own hex rules to see how that goes and also with the Battlegroup rules, to see how it handles an action in this space.
ReplyDeleteThanks for the comment Norm. I am looking forward to your playing of different rules. I would like to get back to doing that myself but with little time I find myself tinkering with my own rules and then playing, rather than using others! Maybe in a few years I will get back to it as I do enjoy playing with different rules.
DeleteShaun, I am putting together a Christmas magazine and having replayed your scenario on hexes, would like to do a write up and include it in the mag if that’s OK?
ReplyDeleteWow! That was fast. Certainly you can put it in the Christmas magazine (btw I seem to always find time on Christmas day to read it); it will make me feel famous :-)
DeleteThanks Shaun, all done and added, with a link back to your blog - cheers.
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