Introduction
This is game 40 in play testing my ancient rules by
replaying historical battles. The latest
version of ‘Ancient Battlelines Clash’ is on its own blog page. I am play
testing the rules by replaying all the Peter Sides scenarios from his
Historical Battles books. ABC is
designed to finish in around 30 minutes on a 2'x2' table.
I have been slow in play testing these rules for the last
few years. For November 2019 I set a
challenge to play the 10 First and Second Punic Wars battles in the book. This battle is game 5 in the attempt.
Battle of Dertosa 215BC
A set piece battle between Scipio and Hasdrubal in Spain.
Internet links of interest:
Troops
8 legionaries, Heavy Infantry
4 Velites, Skirmish Infantry, javelins
2 Medium Cavalry
Leader with one of the legionaries unit.
ACA +1
Breakpoint: 11
4 Veterans, Heavy Infantry
4 Spanish allies, Medium Infantry
4 Skirmishers, Skirmish Infantry
2 Medium Cavalry
1 Light Cavalry
1 Elephant
Leader with one of the Medium cavalry
Breakpoint: 10
Scenario changes
In the scenario book, this battle is labelled the Battle of
Ebro 216BC. While the Battle of Dertosa
is fought on the bank of the Ebro, the Battle of Ebro 216 is a naval
battle. I have renamed this scenario the
Battle of Dertosa.
I also reduced the number of cavalry from the Peter Sides
scenario from 10,000 to 4,000.
Deployment
Romans advance the legions only. They are unlikely to win on the flanks but
have superioty in Infantry. Need to
break the centre before the flanks give way. The Carthaginians advance
everyone. I thought about not advancing the
infantry but they need to not be too far behind the supporting cavalry.
The skirmishers of both lines meet and exchange missiles
All the Velites retire, doing no damage to the Carthaginian
skirmishers. The Skirmishers are not in
the proximity zone of the legions. One
legion is disordered, the rest charge in.
One Spanish ally routed but otherwise a lot of disorders all
round.
Carthaginians charge the Roman left flank but are locked in
melee.
On the Roman centre right, one legion lost and one
Carthaginian heavy infantry lost. Both opposing units pursue the routing unit.
On the Roman right they lose a heavy infantry unit but the Carthaginians also lose a heavy infantry unit. |
Melees continue, the Elephant fails to move. One of the legions in the centre manages to
get on the flank of the Carthaginians.
It will not be good – the Carthaginian is being attacked
from the front by two units and also flanked.
It routs
The flanking Roman legions pursue into the flank of another
Carthaginian heavy infantry unit, and it also routs
The Carthaginians reach their breakpoint and the Romans have
won.
The Romans had to quickly overcome the weaker
Carthaginian centre before their flanks were overwhelmed. It worked, but some unlucky die rolls, or a
longer time spent rolling over the centre would have seen a Carthaginian win.
'One Spanish ally routed but otherwise a lot of disorders all round.'
ReplyDeleteShaun, Are disorders shown with a marker? and can units recover?
I show disorders with a grey 30mm long speary-type looking thing with a black head. Normally placed on the back of the base. There are a few of them visible in the images for this battle. I haven't done it for the Punic War battles but earlier this year I used two bases for the heavy infantry and showed disorder by removing a base.
DeleteDisorder can be removed by a rally. Average units need a 5+ on a d6 and cannot have moved, been fired on,fire or melee. Generally there is too much to do to waste a turn or two on the chance to rally.
Note if a disordered unit is disordered again nothing happens. But if you get depleted (a lot less of a chance than being disordered) and are already disordered, you then rout.