This is game 37 in play testing my ancient rules by
replaying historical battles. The latest
version of ‘Ancient Battlelines Clash’ is on its own blog page. I am play
testing the rules by replaying all the Peter Sides scenarios from his
Historical Battles books. ABC is
designed to finish in around 30 minutes on a 2'x2' table.
I have been slow in play testing these rules for the last
few years. For November 2019 I set a
challenge to play the 10 First and Second Punic Wars battles in the book. This battle is game 2 in the attempt.
Battle of Ticinus
The first battle of the Second Punic War fought on Italian
soil. It was mainly a cavalry engagement
and smaller than most of the battles I have replayed. It was between Hannibal and Publius
Corneilius Scipio (father of Scipio Africanus who was also involved in the
battle).
Here are a few internet links of interest I used for this
replay:
Troops
Carthaginian
Carthaginians |
4 Cavalry, Medium Cavalry
2 Numidians, Light Cavalry, javelins
Leader with cavalry
Army Command Ability +2
Breakpoint: 7
(Breakpoint so high due to ACA rating)
Roman
Romans |
4 Cavalry, Medium Cavalry
4 Velites, Skirmish Infantry, javelins
Leader with cavalry
Breakpoint: 4
Scenario changes
The Peter Sides scenario had the entire army. Internet sources, and the original source,
seems indicate a clash of cavalry and reconnaissance. I have gone with the latter, loosely based on
the Command and Colours scenario.
Deployment
Romans on the left, Carthaginians on the right |
Game
The Carthaginian Cavalry charge into the Velites.
The Carthaginian cavalry charge in! |
The Velites retreat from the battle but two
of the cavalry are halted in the charge.
The Velites retire but do slow down a couple of heavy cavalry units. |
Disorders all round.
The two pushed back cavalry charge in and cause some disorders.
The light cavalry charge in; all locked in melee.
The Numidians charge into the flanks after the Roman cavalry is engaged to the front. |
One Roman cavalry routs.
One Carthaginian cavalry routs.
Another Roman cavalry routs and the game is won by the Carthaginians.
The Carthaginians lose a unit but the Romans lose two and break. |
Note it was the Roman cavalry that were flanked by the
Numidians that routed. If they were not
in the game, it would have been a simple dice fest on who won or lost.
Rule changes
In the old version, flanking light units only got a +1
modifier in melee, compared to +2 for heavy units.In the old version, light
units were disordered and then needed another disorder to be routed but in the
new version they are routed on a disorder, so go quicker. This means the +1 for lights should really go
to give a similar type of power as before.
Also simplifies the game just a little with one less combat modifier
exception.
Verdict
A very quick game and the result was as expected. It was interesting to play it out
though.
Interesting, thanks, seems reasonable. Although I do always wonder if "shock" based rules end up short-changing light infantry the most.
ReplyDeleteThanks.
DeleteI have the Velites as really really light infantry (skirmishes) that will run away from everyone. I am also more in the camp that light infantry (e.g. peltasts) are really poor against mounted or heavy infantry