Saturday 6 January 2024

Battle of Boudicca's Revolt 60AD using When Warriors Collide

Introduction

This is game 65 in play testing my ancient rules by replaying historical battles.  I am using another set of my rules, When Warriors Collide (WWC).  I am in the process of writing up the rules but the current draft is here:  When Warriors Collide V3.0e.  I am play testing rules by replaying all the Peter Sides scenarios from his Historical Battles books.  WWC is designed to finish in around 30 minutes on a 2’x2’ or smaller table; I am currently using a 40cmx40cm table. 

Battle of Boudicca's Revolt 60AD

Boudicca leads an uprising against the conquering Romans.

Wikipedia: https://en.wikipedia.org/wiki/Boudican_revolt

C&C ancients scenario: https://www.commandsandcolors.net/ancients/scenario-list/conquest-of-britain-43-60-ad/408-boudicas-revolt-61-ad.html

Troops

Roman

Romans

4 HI Legions

2 MI Auxilia

2 HC Cavalry

2 LDR

Breakpoint: 4

British

Britains

4 WB

2 LI

2 CH (no missile fire)

2 LC

1 LDR

Breakpoint: 3

Scenario changes

I reduced the number of units to fit onto the small board.

Deployment

Woods are on both sides of the table.

Britains on the left, Romans on the right

Game

The Romans advance, as does the British.  The British right flank Chariot charges the opposing Roman Cavalry and both are disordered (it was a 1:1 attack).  The light cavalry stayed out of it awaiting the outcome.  In a subsequent turn the Chariot is routed but the Heavy Cavalry do not pursue.

British Chariot and Roman Cavalry in melee.

The right flank Roman cavalry charges the British light cavalry that fail to get off effective missile fire and is disordered.

Cavalry action on the Roman right flank

The Roman legions advance into range of the British screening light infantry.  The Roman auxilia stay behind to guard the flanks.  The skirmishers inflict a disorder on one Roman unit but the other is forced to advance and in the subsequent melee the light infantry is destroyed.  The Romans are now within charge range of some warband units, one of which decides to charge.  Both the British warband and Roman unit are disordered.

Initial clashes on the battleline.

The left flank Roman Cavalry charges the light cavalry (else the light cavalry would shoot at the heavy cavalry in its turn). It will end up being a 1:1 melee but better than sitting there being shot. The light cavalry fire as the Roman cavalry charge in for not effect.  The Light Cavalry manage to retreat but the Roman Heavy Cavalry pursue.  In the subsequent melee the light cavalry are disordered.  In the next round of melee (next turn) the light cavalry is routed.

British light cavalry in melee with Roman Heavy Cavalry.

The remaining British light infantry fires for no effect at the Roman legionaries.  One warband charges a Roman legionary unit and the warband is disordered.

Warband in melee with the Roman legionary unit

The remaining left flank British chariot charges the Roman auxilia.  Both are disordered.

Chariot in melee with the Roman auxilia

The Roman right cavalry, even with great odds, does not manage to rout the light cavalry.  The adjacent Auxilia does rout the chariots.  The Roman leader does not rout the opposing warband. 

The right side of the Roman line not doing as well as expected.

Roman left flank – one chariot gone but the rest locked in melee.

British light infantry fires at a Roman unit for no effect and the light infantry retreat.  The Roman unit advances into the British warband with the leader.  Must attack (at 1:2) and rolls the worst result – “1” and routs.  The Warbands pursue.

Roman unit pulled into melee with the British leader warband.  Doesn’t end well for the disordered Romans.

The right side of the Romans do well this time.  The heavy cavalry routs the opposing light cavalry, a Roman legionary routs a warband.

Roman right side clearing the opposition

The Roman leader charges into the last untouched warband.  1:1 and rolled a 1! Romans disordered.  Roll again to see if leader incapacitated.  Rolled a 1!  Oh dear.

Roman leader charges a warband but is cut down.

The Romans start manoeuvring on the flanks to bring those units into the centre but then the other Roman leader routs the opposing warband and the British have reached their breakpoint and flee the battle.  The Romans win!

End game

Rule changes

Note that this game was played prior to my 30 games in 30 days so these rules changes occurred before those 30 games.

Prior to the game I changed leaders to be a 1.5 multiplier, rather than 2.  At the end of the last game I did mention I thought they were too powerful.  In Bill Bank’s Ancients they were really makers than moved per turn for local focus of effort.  Not the case with my rules. Also, I have made undisordered WB value 3 rather than 2 (and then only a x2 multiplier for 1st melee rather than x3).  WB should be a bit stronger again HI and MI than they are currently.  

Lastly, melee was always optional unless charging.  So a lot of the 1:1 melees would not occur as the risk is equal for both sides.  And made the game slower, less decisive and more predictive.  So now if you are at 1:1 or greater or charging you must melee.

Added back in a fire and retreat for Light infantry and cavalry.  Last game I said it did not seem like a problem; now it does J

Verdict

The Romans had the slightly superior force but the British could have got lucky.  They did manage to incapacitate the Roman leader but it was too little too late.  A fun game. 

6 comments:

  1. I was (and now am more) interested to see how light chariots would fare against heavy cavalry.

    ReplyDelete
    Replies
    1. Hello Norm

      In my rules almost all Chariots operate similarly to Heavy Cavalry, but worse against infantry if disordered. Chariots can be classified as poor (some Gallic ones) and then mostly like Light Cavalry, or elite (Indian, Assyrian) and then mostly like Knights.

      Delete
  2. I had expected the Romans to achieve a much easier victory. The “plucky” Brits gave it a good go, but ‘‘twas sadly not enough ⚔️⚔️
    Cheers,
    Geoff

    ReplyDelete
    Replies
    1. Hello Geoff

      The scenario is definitely weighted towards the Romans. They would have to roll badly (or the British to roll well) to lose.

      Delete
  3. Another top game Shaun.
    As Geoff noted, your Britons did better than Boudica's (according to the Roman history), but those Roman legions are too solid in the end!
    Regards, James

    ReplyDelete
  4. Thanks James.

    Legions are just stock standard Heavy Infantry in my rules, but having some extra leaders (with associated bonus in combat) is a force multipler that really helps.

    ReplyDelete