Thursday, 16 December 2021

Battle of Vosges 58BC using When Warriors Collide

Introduction

This is game 56 in play testing my ancient rules by replaying historical battles.  I was using my own rules Ancient Battlelines Clash but am now using some new own rules When Warriors Collide 2.0, a combination of Bill Bank’s Ancients with some ABC elements.  I have tested WWC a few times on a hex grid but for this game using free form movement.  I am in the process of writing them up properly but think of them as Bill Banks Ancients with ½ movement and more constraints on wheeling.  Still not sure on free-form Vs the hex based as hex based is less fiddly for movement.

I will continue to play test the rules by replaying all the Peter Sides scenarios from his Historical Battles books.  WWC, as per ABC, is designed to finish in around 30 minutes on a 2’x2’ table.

 

Battle of Vosges

One of the major battles of the Gallic Wars when Caesar and six legions encounter the Germanic Suebi in Gaul.

No much on the internet other than the Wikipedia entry:

https://en.wikipedia.org/wiki/Battle_of_Vosges_(58_BC)

 

Troops

Roman

The Romans


6 Legionaries, HI, some protection

2 Cavalry, HC (poor)

2 leaders (with right flank cavalry and a legionary)

Breakpoint: 11

 

Early German

The Germans (oops, seem to have missed out the right flank cavalry!)


6 Warriors, WB

2 Cavalry, HC (poor)

2 leaders with the Warriors.

Breakpoint: 11

 

Scenario changes

Peter Sides has both battles, I only did the second.

 

Deployment

Just lined them up!


Deploymenr


Game

A fairly easy game to play out as it is just two fairly equal battlelines fighting it out.  Not really much of a rules test – not a lot of manoeuvre to happen in this battle.

 

The sides advance to each other.  The Roman cavalry on the right charges the opposing Germans.  The Romans have the advantage, hence the charge.  Both are disordered.

 

The Germans are close enough and charge into the Roman line.


Germans clashes with the Romans


The Germans get a bonus for charging, and the leaders all double combat values. So the Germans with a leader are at a great advantage.  If the Romans hang on though, the fight tips in their favour.

 

The Romans did not come out of that well (a lot of 5s and 6s by the Germans).  One legion gone, the leader gone and two warbands are still ordered.


The Romans got off poorly.

The next round of melees sees some stunning attacks (6s on the die rolls) and the Germans lose two warbands.  At least the dice rolls are being good for both sides.  The Warband with leader on the right flank loses melee with the legion, routs and the leader is captured by the legion!


The important combat

After three turns the Roman right flank cavalry finally routs the German cavalry.  And will unbelievable tenacity (ok, another two 6s on two rolls) The Romans rout another two warbands.   The Germans rout and the Romans hold the field.


End game


Rule changes

None.

 

Verdict

An interesting game (even if it was a fairly straight line them up and charge) and the rules worked to my satisfaction (i.e. I will keep playing them).  With the units being roughly equal it was always going to be down to the luck of the die.  The game could easily go to one side or another.  If the Roman cavalry had beaten their opposition earlier they could have flanked the German battleline but this was not to be.  The replay ability of this scenario would be down to what die rolls you get rather than using tactics.

2 comments:

  1. A good run-out with the rules. Romans are competent, but in a Rome v Barbarian game, it strikes me that the Roman player should be confident, but still have a respect of the danger of a barbarian army and that did happen here, I know it was good rolls that delivered that, but that is why we have dice and call it a game :-)

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    Replies
    1. Thanks Norm,

      I think a straight Roman Vs Warband balanced game there should be an equal chance of either winning. The Warbands get a first turn impetuous bonus but the Roman are stayers! So, as you say, the dice then get to decide.

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