Wednesday 9 October 2024

Operation Jupiter 26 – Point 112, a 20mm WW2 battle report

Introduction

This is game 26 in replaying the scenarios from the Briton Publishers Operation Jupiter skirmish scenario book.  Links to previous games are on this blog page.

Rules used

I am using my ww2 rules that I had for a 3x4 grid that I then made a gridless version for 2’x2’ games.  These games are larger forces on a bigger table (half a table tennis table or 4x5’x5’) so I have modified them a little so now added a few things from my older rules - unit card activation and now each figures is not suppressed but a section can be if fired on by enough dice.  They are very similar to rule I used 10 years ago.  Going back to what I know!

Scenario

The British win if they gain a foothold at the north end of the orchard and hold on for two turns. The Germans win if they prevent this.  There is no turn limit.  The British need to cross open ground to get to the orchard.

Troops

British


1xCompany HQ (4 figures)

2xPlatoons (10 figures each)

1x6pdr+tow (this is supposed to be a 40mm Bofors but I don’t have one)

4xChruchill VII

2 25pdr missions (average availability)

Note: the image has the 6pdr with a carrier but changed the carrier for a Morris during the game.

Germans


1xKompanie HQ (4 figures)

1xZug (10 figures each)

1xMG42

1xStug IIIG

1xPanzerIV

Deployment

The german tanks and MG far away to get British as they cross the open ground.

Zug in the hedgeline to move to the new hedgeline to repel the British. Kompanie HQ is reserve!

German Deployment, British enter bottom right

Game

Churchills come on first and then the German armour fires first and and damages one of the Churchills

Damaged Churchill

The German Zug moves into the Orchard.

One British platoon enters using the Churchills as cover.  Accurate firing by the German MMG sees a section reduced from 3 to 1 figures, and suppressed.

British platoon enters, and already two figures lost to a German MMG

The Churchills continue to advance sheltering the infantry.  The German tanks damage another Churchill and with MG fire the suppressed section is routed.

Another Churchill damaged

Another British section enters, as does the 6pdr, I mean Bofors.

The 2nd British section enters


The “Bofors” enters

Just realised I have forgotten the British have 25pdrs in support.  The British company HQ enters so can call that artillery.  The Panzers keep firing and another Churchill damaged..  The Churchills fire back and damage both! (so lucky)

Damaged Panzers

The British 1st platoon is down to 50% but passes a morale check. A British section makes it to the hedgerow and spots a Gruppe.  The section fires but does nothing.

British have reached the hedgerow!

The British CHQ calls in the 25pdrs into the orchard and 2 German figures are routed.

The Churchills fire again on the Panzers and the Panzer IV is destroyed.

PanzerIV KO

The British get one up on the Germans and the Brits on the hedgerow fire again and destroy 2 German figures and suppress a Gruppe.  The remaining Gruppe figure fails to rally and routs.  However, the other Germans all fire back and the British section is destroyed.  The British 1st platoon is down to 2 figures that retreat suppressed.

Firing at the Germans again

OMG.  British CHQ calls in the 25pdr again and three German figures gone in the orchard (average is 1).  And the Germans pull back.  The MMG continues to fire and another 2 British figures are lost.

The Churchills fire again and the Stug is destroyed.  The Germans have been a) unlucky in die rolling and b) just not getting the cards until later in the turn.

Stug KO

The British cannot afford to lose too much more to be able to meet victory conditions.  They need to get almost all the remaining infantry to the hedge.  I don’t think they will.

British side

The infantry and the remaining mobile Churchill move to the hedgerow.

British at the hedgerow again

The German 1st section routs due to poor rallying. 

The British 1st section (2 figs left) tries to rally but one figure routs.  The British do have not enough infantry left to meet the victory condition.  So close!

Verdict

Such a great game.  It was good to get out the 20mm on a decent sized table.  Not a lot of terrain but the Operation Jupiter scenarios have never failed to deliver an interesting game.

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