Introduction
This is game 60 in play testing my ancient rules by
replaying historical battles. They are
definitely a work in progress as I continue to vacillate between
mechanisms. At least for this game I
used the same rules as game 59! Games
are designed to be played solo on a 60cmx60cm table and finish in under 30
minutes. They are still at their core
Ancient Battlelines Clash so are calling them ABC version 6.
This is the 3rd last game I played using rules loosely based
on Ancients Battlelines Clash. It is
posted a year after I played it.
Battle of Thapsus 46BC
In Tunisia, Caesar engages the remaining Optimates forces gathered against him.
Some internet links of interest:
https://en.wikipedia.org/wiki/Battle_of_Thapsus
https://prufrockian-gleanings.blogspot.com/2017/11/thapsus-refight.html
Troops
Roman (Caesar)
Caesarean Romans |
3 HI (swords) elite
4 HI (swords)
2 LI, elite (elite to represent anti-elephant tactics)
2 MC elite
1 Leader
Breakpoint: 12
Roman (Pompey)
Pompeian Romans |
5 HI (swords)
5 HI (swords), poor
1 Medium infantry
2 LI
4 MC
2 LC
2 Elephants, poor
1 poor leader
Breakpoint: 20
Scenario changes
Reduced the number of units to fit into a 2’x2’ space.
Deployment
Deployment |
Game
Caesar advances just the flanks. The Pompeian right flank falls to move, the centre advances (best chance to win in the infantry clash) and the left flank enters into combat with the Caesar’s right flank
First blood on the Caesarean right flank |
The Pompeian light infantry manage to disorder Caesar and his cavalry and then retire from the field. The anti-elephant light infantry inflict a disorder on the elephant before being destroyed. The Caesarean cohorts behind advance and rout the elephant that depletes the Pompeian cavalry behind them.
Caesarean left flank engages |
On the left flank, Caesar’s units did not do as well – both sides Light infantry did nothing before routing, but the Caesarean cohorts did deplete the elephant. In the next round of melee the elephant routs. The cohorts pursue straight into the Pompeian cavalry. The Pompeian cavalry inflict 2 depletions on the cohorts (heavy infantry require 3 depletions before routing, most other units are 2)
Caesar’s flank cohorts pursue into the opposing cavalry but take a lot of damage |
Back on Caesar’s right flank, Caesar and the cavalry and cohorts charge into the enemy cavalry. One Pompeian cavalry is routed. This is the same on the Caesarean left flank (one Pompeian cavalry unit is routed.). But in a later melee the Caesarean cavalry is routed.
Caesar’s left flank |
View of the main battleline from Caesar’s side |
On the Caesarean right flank Caesar’s forces have defeated the opposition.
Caesarean right flank is now Caesar’s. |
Overview |
On Caesar’s left flank the Caesarean forces are overwhelmed and that flank belongs to Pompey.
It is now a race to see which flanking cavalry makes it first to the battleline to make a difference to the combats going on there.
The flank cavalry form each side race to the centre |
Caesar makes it first.
Caesar in the rear of the Pompeian battleline |
He routs one of them in contact (can only inflict damage on one unit per melee)
The Pompeians then get their chance to melee and roll really badly. Pompey is wounded as his unit routs.
The battered battleline |
This is enough for the Pompeian side to reach their breakpoint and flee the field. Caesar’s side was only one legion away from their breakpoint as well. It was a close game!
End game |
Rule changes
None.
Verdict
My rules have survived playing twice with no changes. I do
enjoy them. They are a little different
but I like them. Admittedly only two
games but hey, it is keeping my interest!
I have been leaning on the last few years to try and
minimise the units on the table. This
game had a lot of units, mainly as I could not see how to do the battle justice
without deploying so many different units into the battlelines. Looking ahead to the next few battles Thapsus
seems to be an exception and I can get back to much smaller battles.
Will you ever manage to find the perfect set of rules? Even if you do, it might be that you want to try other rule mechanisms for a different battle.
ReplyDeleteI do like small tabletop battles with (naturally) relatively small numbers of figures/units but it can be easy to get bogged down with on-table markers. Of course, you could just have the units listed on a paper roster and update that with a pencil.
Cheers,
Geoff
Hello Geoff,
Deletehaha - I think I have too much fun writing and tweaking rules so will never ever write or find a perfect set! I did start this blog playing the same battle with different rules and I do want to go back to that at some stage. I did like seeing how different authors tackled ancient combat and the different mechanisms.
I am not sure where my current phobia for table markers (or off tavble tracking) has come from. I think it may be as small portable games are easier to play without them. I used to play just fine with on table markers until recently.
I am with you; trying different sets of rules is all part of the fun and maintaining interest. A set of rules is an imperfect model that is ripe for tweaking!
ReplyDeleteThe fact that this version has survived two 'contacts with the enemy' is a good sign I would think. The more one goes on the easier it is to know immediately if mechanics or even entire sets of rules are not up to the mark (whatever one's mark is). Sometimes it takes several tests to eliminate a sets of rules. By contrast, if a set survives three or more games they are likely to be a keeper, certainly for the majority of the mechanics!
Regards, James
You would think two battles with the same rules would be great but I gave up on them about two battles later! At the moment I seem to create a new ruleset every week :-) but am playing with none of them :-(
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