Introduction
This is game 50 in play testing my ancient rules by
replaying historical battles. I am using
my new rules d3 Ancients Clash (the previous games were with ‘Ancient
Battlelines Clash’). I am in the process
of writing the rules up from the scribbling it is currently. D3 Ancients Clash is an evolution of Ancients
Battleline Clash but uses d3s and designed to assist with replaying these
historical games. I am play testing the
rules by replaying all the Peter Sides scenarios from his Historical Battles
books. D3AC is designed to finish in
around 30 minutes on a 16”x16” table. I may go back to 2’x2’ in future.
Battle of Corinth
Here are a few internet links of interest I used for this
replay:
https://en.wikipedia.org/wiki/Battle_of_Corinth_(146_BC)
Troops
Roman
2 Legions, Heavy Infantry, line relief, medium missile
protection
2 Allied Legions, Heavy Infantry, line relief, medium
missile protection
2 Velites, Skirmishers, javelin
2 Pergamene Allies, Medium infantry
2 Cretan Archers, Skirmishers, bows
3 Heavy Cavalry
1 General with the Heavy Cavalry on right
All trained except where noted.
Breakpoint: 9
Greeks Achaean League
4 Phalanx
2 Peltasts, Medium Infantry, javelin, untrained
4 Skirmishers, javelin
1 Heavy Cavalry
1 Light Cavalry
1 General with the Phalanx
All trained except where noted.
Breakpoint: 8
Deployment
Romans on the left, Greek League on the right |
Game
Both sides advance.
On the right, a Roman cavalry charges the light cavalry that
routs without inflicting any damage.
The Roman line advances. And the skirmishers are in range of one another! Despite the advantage to the Greeks of firing first, three of the Greek skirmishers retire.
Skirmishers in missile range |
The phalanx line advances and clear the Roman line of skirmishers for no damage to themselves (this was some lucky dice rolling!)
Phalanx battleline contacts the Roman legions |
A legion is lost on the Roman right flank.
Legion is lost, phalanx is advancing. |
The Roman right flank cavalry turns to the centre and manages to destroy a medium infantry on the way.
The Roman heavy peltasts fire on the phalanx and it advances into combat. Already shaken from last turn, it retreats depleted. The peltasts follow up the advantage and destroy the phalanx (this was two very good dice rolls in a row).
Peltasts about to destroy the shaken and depleted phalanx |
Another Roman legion is routed. The phalanx advances into another legion that finally stops it and the phalanx is now shaken. To no avail as the phalanx manages to rout the legion in the next melee.
Phalanx routs a legion but stopped by another |
The Roman Cavalry with the Consul charge into the rear of a phalanx unit and it is destroyed.
The Consul’s heavy cavalry charges into the rear of a phalanx |
The Consul’s cavalry pursue into the rear of another phalanx that also routs
The Consul’s heavy cavalry charges into the rear of another phalanx |
The Greeks reach their breakpoint and flee the battlefield.
End. |
Rule changes
None this time.
Verdict
A great game, although almost a given that the Romans would
win as the Greek left flank is well outclassed by the Romans.
Phalanx vs legions, always interesting!
ReplyDeleteThanks Phil. There are just a couple more phalanx Vs legions before it is full on legions Vs warbands for lots of battles.
Delete50 games Shaun! That's pretty impressive. Another game in which I feel you're making Ancients gaming accessible and fun, without having to endure DBA and the language contained therein. Personally I feel a 2' x 2' table would look better and give a little bit more room visually and for any manouevre etc required.
ReplyDeleteThanks Steve. While I admire DBA for its mechanisms, my enjoyment with it is only average.
DeleteSpoiler alert - after the next game, yet to be posted - I too thought 2'x2' would be better. And I actually played the first game with this revised rules today on the full 2'x2' and it was like coming home.
Great read thhanks
ReplyDelete