Introduction
Background
I recently had a
game of Machinas and decided to play another
game with more cars.
I ran all but one
as an NPC.
I did not do that well
L
The game is run completely in a spreadsheet to automate many
of the tasks. I have reduced the
narration as no one needs to blow by blow account like the previous one! Room for improvement and will endeavour to make it more dynamic for the next game.
Game Start
Into the wasteland
they come
Competing in dull
steel boxes,
Coffins or victory
trophies?
Decision with spikes
and flames.
All Cars were randomly generated and then picked out some of
the ones that seemed reasonable. I picked my car as an average one in the bunch. Hopefully to run in a few more races.
The race takes place in the Wastelands. The race is 3 laps, each with 6 zones to play out.
Lap 1 and Zone 1
The track is Straight.
The next zone track is Straight.
There are 6 vehicles in the race. Silver Bullet is the only
PC car, the rest are run as NPCs:
- Vehicle 1 Black Speed: Savvy-3 Tech-3 Speed-4. Sedan.
Signature: Speedster (+1 to Speed). Attributes: Flamethrower (high shootng
score may cause out of control), Power Steering (+1d6 when checking out of
control), Spiked Wheels (+1d6 for bash), Deep Treads (+1d6 passing on curves).
Starting Position 1.
- Vehicle 2 Cobalt Hook: Savvy-3 Tech-2 Speed-3. SUV.
Signature: Loner (-1 for wide pass not applicable). Attributes: AP Gun (1d6 becomes
+1 on shooting), Power Steering (+1d6 when checking out of control), Nails (if
attempt to be passed, opponent may go out of control prior to passing), Heavy
Gatling (+2d6 when shooting), Oil (if attempt to be passed, opponent may go out
of control). Starting Position 4.
- Vehicle 3 Purple Rain: Savvy-3 Tech-3 Speed-3. Sports Car.
Signature: Cruiser (+1 Bonus die each lap). Attributes: Fixed Forward Guns
(+1d6 and +1 shooting), Rust Bucket (-1 for bashing), Smoke (+1d6 on passing),
Defective Chassis (+1 for car damage). Starting Position 2.
- Vehicle 4 Crimson Pirate: Savvy-3 Tech-2 Speed-2.
Subcompacts. Signature: Gunner (Likes to Shoot). Attributes: Twin 50s (+1 when
shooting), Lucky Charm (+1 Bonus die per lap), Angled Armour (+1 shot at),
Clunker (-2 Bonus dice at start). Starting Position 5.
- Vehicle 5 Silver Bullet (me): Savvy-3 Tech-2 Speed-2. Sedan.
Signature: Loner (-1 for wide pass not applicable). Attributes: Heavy Gatling
(+2d6 when shooting), Old Tires (-1 passing on a curve), Spiked Wheels (+1d6
for bash). Starting Position 6.
- Vehicle 6 Green Solo Runner: Savvy-2 Tech-3 Speed-3. Sedan.
Signature: Loner (-1 for wide pass not applicable). Attributes: Tail Gun (May
shoot behind), Power Steering (+1d6 when checking out of control), Oil (if
attempt to be passed, opponent may go out of control), Old Oil (-1 Bonus die on
each lap). Starting Position 3.
The track is Straight.
The next zone track is Curved.
Challenge
Cobalt Hook goes Out of Position. Gain one Bonus die.
Purple Rain goes Out of Position. Gain one Bonus die.
Crimson Pirate goes Out of Position. Gain one Bonus die.
Silver Bullet goes Wide.
Green Solo Runner goes In Position.
Passing
Green Solo Runner attempts to pass Purple Rain. Purple Rain
as Target wins and may act. Action is to Hold.
Silver Bullet attempts to pass Crimson Pirate. Crimson
Pirate as Target wins and may act. Action is to Hold.
Lap 1 and Zone 3
The track is Curved.
The next zone track is Straight.
Challenge
Cobalt Hook goes In Position.
Purple Rain goes In Position.
Crimson Pirate goes Out of Position. Gain one Bonus die.
Silver Bullet goes Out of Position. Gain one Bonus die.
Green Solo Runner goes Out of Position.
Gain one Bonus die.
Purple Rain may attempt to pass now! Purple Rain attempts to pass Black Speed. Pass attempt
fails.
Passing
Purple Rain attempts to pass Black Speed. Purple Rain as Passer wins and may act.
Action is to Shoot. Purple Rain attempts to shoot Black Speed using their Fixed
Forward Guns. Black Speed damaged. Shooting has damaged the car. Damage
inflicted is -1 Speed. Black Speed Speed
reduced from 4 to 3.
Cobalt Hook attempts to pass Green Solo Runner. Cobalt Hook
as Passer wins and may act. Action is to Pass.
Cobalt Hook attempts to pass Purple Rain. Purple Rain as
Target wins and may act. Action is to Hold.
Crimson Pirate attempts to pass Green Solo Runner. Green
Solo Runner as Target wins and may act. Action is to Bash. Green Solo Runner
has Oil and uses it. Crimson Pirate may go Out of Control. Crimson Pirate out
of control? Retain control – stay in current spot and lane.
Lap 1 and Zone 4
The track is Straight.
The next zone track is Straight.
Challenge
Cobalt Hook goes In Position.
Purple Rain goes Wide.
Crimson Pirate goes Wide.
Silver Bullet goes Wide.
Green Solo Runner goes Out of Position.
Gain one Bonus die.
Random events
Purple Rain may attempt to pass now! Purple Rain attempts to pass Black Speed.Black Speed as
Target wins and may act. Action is to Hold.
Crimson Pirate suffers the brakes locking up!
Drop back.
Silver Bullet is too close to another car.
Need to undertake a savvy check. to car in
front; OK.
Passing
Purple Rain attempts to pass Black Speed. Purple Rain as
Passer wins and may act. Action is to Shoot. Purple Rain attempts to shoot Black Speed using their Fixed
Forward Guns. Black Speed damaged. Shooting has damaged the car. Damage
inflicted is -1 Speed. Black Speed Speed
reduced from 3 to 2.
Cobalt Hook attempts to pass Purple Rain.
Cobalt Hook as Passer wins and may act.
Action is to Bash. Cobalt Hook attempts to bash Purple Rain.
Target Purple Rain drops back. Target Drop
back one lane.
Purple Rain drops back.
Cobalt Hook attempts to pass Black Speed. Cobalt Hook as
Passer wins and may act. Action is to Shoot. Cobalt Hook attempts to shoot
Black Speed using their AP Gun but for no effect. Both stay in current spot and
lane.
Green Solo Runner attempts to pass Purple Rainfor a tail
shot. Green Solo Runner is going for a tail shot. Green Solo Runner as Passer wins and may act.
Action is to Shoot. Green Solo Runner
attempts to shoot Purple Rain using their Tail Gun. Purple Rain damaged.
Shooting has damaged the car. Damage inflicted is -1 Speed. Purple Rain Spped
redcued from 3 to 2.
Crimson Pirate attempts to pass Silver Bullet. Silver Bullet
as Target wins and may act. Action is to Shoot.
Silver Bullet attempts to shoot Crimson Pirate using their Heavy
Gatling. Crimson Pirate damaged. Shooting has damaged the car. Damage inflicted
is -1 Speed. Crimson Pirate Speed reduced from 2 to 1.
Lap 1 and Zone 5
The track is Straight. The next zone track is Curved.
Challenge
Cobalt Hook goes Wide.
Purple Rain goes In Position.
Crimson Pirate goes Wide.
Silver Bullet goes Wide.
Green Solo Runner goes Out of Position.
Gain one Bonus die.
Passing
Cobalt Hook attempts to pass Black Speed. Pass attempt
fails.
Purple Rain attempts to pass Cobalt Hook. Cobalt Hook as
Target wins and may act. Action is to Hold.
Cobalt Hook has Oil and uses it. Purple Rain may go Out of
Control. Purple Rain out of control? Drop back one lane. Purple Rain drops
back. Drops back into Green Solo Runner
lane. Check both for out of Control.
Purple Rain out of control? Retain control – stay in current
spot and lane.
Green Solo Runner out of control? Retain control – stay in
current spot and lane.
Silver Bullet attempts to pass Green Solo Runner.
Silver Bullet as Passer wins and may act.
Action is to Pass.
Silver Bullet attempts to pass Purple Rain. Pass attempt
fails.
Lap 1 and Zone 6
The track is Curved.
The next zone track is Straight.
Challenge
Cobalt Hook goes Out of Position. Gain one Bonus die.
Purple Rain goes In Position.
Crimson Pirate goes In Position.
Silver Bullet goes Wide.
Green Solo Runner goes In Position.
Passing
Green Solo Runner attempts to pass Silver Bullet. Green Solo
Runner as Passer wins and may act. Action is to Bash.
Green Solo Runner attempts to bash Silver
Bullet. Basher Green Solo Runner wrecked. Basher Flip back as Wreck.
Green Solo Runner has flipped back right and
is now an obstacle.
Purple Rain attempts to pass Cobalt Hook. Purple Rain as
Passer wins and may act. Action is to Pass.
Purple Rain attempts to pass Black Speed. Purple Rain as
Passer wins and may act. Action is to Pass.
Silver Bullet attempts to pass Cobalt Hook. Cobalt Hook as
Target wins and may act. Action is to Hold.
Crimson Pirate attempts to pass Silver Bullet. Pass attempt
fails.
Lap 2 and Zone 1.
The track is Straight.
The next zone track is Straight.
Challenge
Black Speed goes In Position.
Cobalt Hook goes In Position.
Crimson Pirate goes In Position.
Silver Bullet goes Out of Position.
Gain one Bonus die.
Random events
Black Speed suffers the brakes locking up!
Drop back.
Passing
Black Speed attempts to pass Cobalt Hook. Pass attempt
fails.
Silver Bullet attempts to pass Black Speed. Pass attempt
fails.
Crimson Pirate attempts to pass Silver Bullet. Silver Bullet
as Target wins and may act. Action is to Hold.
Lap 2 and Zone 2
The track is Straight. The next zone track is Curved.
Challenge
Black Speed goes Wide.
Cobalt Hook goes In Position.
Crimson Pirate goes Out of Position.
Random events
Black Speed may attempt to pass now!
Black Speed attempts to pass Cobalt Hook. Pass attempt
fails.
Passing
Cobalt Hook attempts to pass Purple Rain. Cobalt Hook as
Passer wins and may act. Action is to Pass.
Black Speed attempts to pass Purple Rain. Purple Rain as
Target wins and may act. Action is to Hold.
Silver Bullet attempts to pass Black Speed. Silver Bullet as
Passer wins and may act. Action is to Pass.
Silver Bullet attempts to pass Purple Rain. Purple Rain as
Target wins and may act. Action is to Hold.
Crimson Pirate attempts to pass Black Speed. Pass attempt
fails.
Lap 2 and Zone 3
The track is Curved.
The next zone track is Straight.
Challenge
Black Speed goes Out of Position. Gain one Bonus die.
Purple Rain goes Wide.
Crimson Pirate goes Out of Position. Gain one Bonus die.
Silver Bullet goes Out of Position.
Gain one Bonus die.
Passing
Purple Rain attempts to pass Cobalt Hook. Purple Rain as
Passer wins and may act. Action is to Pass.
Silver Bullet does not pass and so the Zone turn ends.
Lap 2 and Zone 4
The track is Straight.
The next zone track is Straight.
Challenge
Black Speed goes Wide.
Cobalt Hook goes In Position.
Crimson Pirate goes In Position.
Silver Bullet goes Out of Position.
Gain one Bonus die.
Random events
Cobalt Hook may attempt to pass now!
Cobalt Hook attempts to pass Purple Rain. Cobalt Hook as Passer
wins and may act. Action is to Pass.
Passing
Silver Bullet attempts to pass Purple Rain.Purple Rain as
Target wins and may act. Action is to Bash.
Purple Rain attempts to bash Silver
Bullet. Basher Purple Rain drops back. Basher Drop back one lane. Purple Rain drops back.
Black Speed attempts to pass Purple Rain. Purple Rain as
Target wins and may act. Action is to Hold.
Crimson Pirate attempts to pass Black Speed. Black Speed as
Target wins and may act. Action is to Bash. Black Speed attempts to bash
Crimson Pirate. Both stay in current spot and lane.
Lap 2 and Zone 5
The track is Straight.
The next zone track is Curved.
Challenge
Black Speed goes In Position.
Purple Rain goes In Position.
Crimson Pirate goes In Position.
Silver Bullet goes Out of Position.
Gain one Bonus die.
Passing
Purple Rain attempts to pass Silver Bullet. Purple Rain as
Passer wins and may act. Action is to Pass.
Crimson Pirate attempts to pass Black Speed. Crimson Pirate
as Passer wins and may act. Action is to Bash. Crimson Pirate attempts to bash
Black Speed. Both stay in current spot
and lane.
Lap 2 and Zone 6
The track is Curved.
The next zone track is Straight.
Challenge
Black Speed goes In Position.
Purple Rain goes In Position.
Crimson Pirate goes In Position.
Silver Bullet goes In Position.
Passing
Purple Rain attempts to pass Cobalt Hook. Purple Rain as
Passer wins and may act. Action is to Bash. Purple Rain attempts to bash Cobalt
Hook. Both stay in current spot and lane.
Silver Bullet attempts to pass Purple Rain. Purple Rain as
Target wins and may act. Action is to Bash. Purple Rain attempts to bash Silver
Bullet. Both stay in current spot and lane.
Black Speed attempts to pass Silver Bullet. Black Speed as
Passer wins and may act. Action is to Bash. Black Speed attempts to bash Silver
Bullet. Basher Black Speed drops back. Basher Drop back one lane. Black Speed
drops back.
Lap 3 (last lap) and Zone 1
The track is Straight.
The next zone track is Straight.
Challenge
Black Speed goes Out of Position. Gain one Bonus die.
Purple Rain goes In Position.
Crimson Pirate goes Out of Position. Gain one Bonus die.
Silver Bullet goes In Position.
Random events
Silver Bullet suffers the brakes locking up! Drop back.
Silver Bullet out of control? Retain control – stay in
current spot and lane.
Crimson Pirate out of control? Retain control – stay in
current spot and lane.
Passing
Purple Rain attempts to pass Cobalt Hook. Pass attempt
fails.
Silver Bullet attempts to pass Purple Rain. Pass attempt
fails.
Lap 3 (last lap) and Zone 2
The track is Straight. The next zone track is Curved.
Challenge
Black Speed goes Out of Position. Gain one Bonus die.
Purple Rain goes In Position.
Crimson Pirate goes Out of Position. Gain one Bonus die.
Silver Bullet goes In Position.
Passing
Purple Rain attempts to pass Cobalt Hook. Pass attempt
fails.
Silver Bullet attempts to pass Purple Rain. Silver Bullet as
Passer wins and may act. Action is to Pass.
Crimson Pirate attempts to pass Purple Rain. Crimson Pirate
as Passer wins and may act. Action is to Shoot. Crimson Pirate attempts to
shoot Purple Rain using their Twin 50s. Purple Rain damaged. Shooting has
damaged the car. Damage inflicted is -1 Speed.
Crimson Pirate reduced from 2 Speed to 1.
Lap 3 (last lap) and
Zone 3
The track is Curved.
The next zone track is Straight.
Challenge
Black Speed goes Out of Position. Gain one Bonus die.
Purple Rain goes In Position.
Crimson Pirate goes Out of Position. Gain one Bonus die.
Passing
Silver Bullet attempts to pass Black Speed. Black Speed as
Target wins and may act. Action is to Hold.
Purple Rain attempts to pass Silver Bullet. Purple Rain as
Passer wins and may act. Action is to Pass.
Purple Rain attempts to pass Cobalt Hook. Purple Rain as
Passer wins and may act. Action is to Pass.
Crimson Pirate attempts to pass Silver Bullet. Crimson
Pirate as Passer wins and may act. Action is to Shoot. Crimson Pirate attempts
to shoot Silver Bullet using their Twin 50s. Silver Bullet damaged. Shooting
has damaged the car. Damage inflicted is
-1 Speed. Silver Bullet reduced from 2
to 1 Speed.
Lap 3 (last lap) and
Zone 4
The track is Straight.
The next zone track is Straight.
Challenge
Black Speed goes In Position.
Cobalt Hook goes In Position.
Crimson Pirate goes Out of Position. Gain one Bonus die.
Passing
Cobalt Hook attempts to pass Purple Rain. Pass attempt
fails.
Silver Bullet attempts to pass Cobalt Hook. Pass attempt
fails.
Black Speed attempts to pass Crimson Pirate. Black Speed as
Passer wins and may act. Action is to Bash. Black Speed attempts to bash
Crimson Pirate. Basher Crimson Pirate wrecked. Target Flip back as Wreck. Crimson
Pirate has flipped back left and is now an obstacle.
Black Speed attempts to pass Silver Bullet. Pass attempt
fails.
Lap 3 (last lap) and
Zone 5
The track is Straight. The next zone track is Curved.
Challenge
Black Speed goes Wide.
Cobalt Hook goes Wide.
Silver Bullet goes Out of Position.
Gain one Bonus die.
Random events
Cobalt Hook is too close to another car. Need to undertake a savvy check. to car
behind; both OOC.
Cobalt Hook out of control? Retain control – stay in current
spot and lane.
Purple Rain out of control? Retain control – stay in current
spot and lane.
Passing
Purple Rain attempts to pass Cobalt Hook. Cobalt Hook as
Target wins and may act. Action is to Hold. Cobalt Hook has Oil and uses it.
Purple Rain may go Out of Control. Purple Rain out of control? Retain control –
stay in current spot and lane.
Black Speed attempts to pass Silver Bullet. Silver Bullet as
Target wins and may act. Action is to Shoot. Silver Bullet attempts to shoot
Black Speed using their Heavy Gatling. Black Speed damaged. Shooting has
damaged the car. Damage inflicted is -1 Speed. Black Speed reduced from 2 to 1.
Lap 3 (last lap) and
Zone 6 (last zone)
The track is Curved.
The next zone track is Straight.
Challenge
Black Speed goes Out of Position. Gain one Bonus die.
Purple Rain goes In Position.
Silver Bullet goes In Position.
Random events
Purple Rain may attempt to pass now! Purple Rain attempts to pass Cobalt Hook. Pass attempt
fails.
Black Speed is too close to another car. Need to undertake a savvy check. to car in
front; both OOC.
Black Speed out of control? Retain control – stay in current
spot and lane.
Silver Bullet out of control? Retain control – stay in
current spot and lane.
Passing
Purple Rain attempts to pass Cobalt Hook. Purple Rain as
Passer wins and may act. Action is to Shoot. Purple Rain attempts to shoot
Cobalt Hook using their Fixed Forward Guns. Cobalt Hook damaged. Shooting has
damaged the car. Damage inflicted is -1 Tech.
Cobalt Hook reduced Tech from 2 to 1.
Silver Bullet attempts to pass Purple Rain. Purple Rain as
Target wins and may act. Action is to Hold.
Race end
First: Cobalt Hook
Second: Purple Rain
Third: Silver Bullet (me)
Fourth: Black Speed
Wrecks:
Crimson
Pirate, Green Solo Runner
Post Race
Fame
Currently 0 Fame (first race I have been in). All 3
vehicles I beat were not lower entry costs so Fame increased by 6. The two
vehicles that beat me were higher entry cost so -2, for a total Fame of 4.
Salvage
I did not win so no salvage.
Verdict
Fun to play! I think
I still have a few more races in me before I try a chase. I need to track down some cheap
motorcycles. I also want (or is that *need*)
a semi-trailer if I am doing chases.