Introduction
This is game 7 in replaying the scenarios from the Briton Publishers Operation Jupiter skirmish scenario book (Lulu PDF link). I playing them on a 4.5'x5' table using 20mm; Games 1 to 5 used my own Advance to Cover rules (1 figure = 1 section). After the last few games, I felt 1:10 was too abstract to me and so have gone to a 1:3ish figure ratio (so 3 figures = 1 section). The rules are largely unchanged – all I have done is doubled the ranges to account for the fact is it is now company level and not battalion level; the deployed frontage of companies are different to battalions leading to the distance scale needs to be different. Background on why I am playing these is at the start of the first game post.
Scenario
Germans are defending the Chateau. The British have 6 turns to take over the German aid post in the Chateau.
This is game 7 in replaying the scenarios from the Briton Publishers Operation Jupiter skirmish scenario book (Lulu PDF link). I playing them on a 4.5'x5' table using 20mm; Games 1 to 5 used my own Advance to Cover rules (1 figure = 1 section). After the last few games, I felt 1:10 was too abstract to me and so have gone to a 1:3ish figure ratio (so 3 figures = 1 section). The rules are largely unchanged – all I have done is doubled the ranges to account for the fact is it is now company level and not battalion level; the deployed frontage of companies are different to battalions leading to the distance scale needs to be different. Background on why I am playing these is at the start of the first game post.
Scenario
Germans are defending the Chateau. The British have 6 turns to take over the German aid post in the Chateau.
Overview of the table from the British entry view - farm on the back left, chateau (the objective) on the right |
A larger picture of the right side of the table with the road tracks through the woods a bit more visible. |
The chateau with a large flat bare field aka potential killing field to its front. |
Troops
Note that although I am playing with 1:3 ratio and the scenario is at 1:1, I fielded the same number of figures and vehicles as the scenario.
Note that although I am playing with 1:3 ratio and the scenario is at 1:1, I fielded the same number of figures and vehicles as the scenario.
British
The British attackers, plus 4 carriers I forgot to include in the picture. |
6 figures
2 Platoons, each:
1 CO
3 sections (3 figures each)
4 Carriers (for one platoon)
4 Carriers (for one platoon)
2 Churchill VII
2 Archers
2 Archers
German
6 figures
1 Zug
1 CO
1 CO
3 Gruppe (3 figures each)
1 PanzerIVG
1 Panther
Deployment
The German plan: The British are unlikely to to advance to the Chateau over the flat field to its front - the avenues of attack will be the woods. They may also attempt to go through the farm and attack the chateau from the side. The German defense splits the infantry between the farm and the chateau (as the latter is the objective to defend). The tanks guard the Chateau front and also cover the woods to the edge of the chateau ,and may turn 90 degrees if an attack comes via the farm. All the Germans have to do is stop the Brits in 6 turns, so delaying them advancing is the key.
Two German sections (3 figs = 1 section) in the farm buildings (picture from the German edge). |
Game
Like the previous game, after deployment I dictated the game as I was playing using a voice recorder on the PC rather than typing notes as I went along. It worked well, and I now know the game took exactly 41 minutes to play from post-deployment to the end.
Like the previous game, after deployment I dictated the game as I was playing using a voice recorder on the PC rather than typing notes as I went along. It worked well, and I now know the game took exactly 41 minutes to play from post-deployment to the end.
The British plan is to use the carriers to determine enemy location and strength; Tanks are split across the farm and the chateau. Remaining infantry to go via the wood edge to take the chateau from the woods. Go fast, go hard! 6 turns is not long.
The Carriers split and go through the woods. Carriers move very fast on the roads! |
Carrier destroyed by a panzerfaust from the German gruppe. |
Tanks enter into the woods. Churchills are very slow compared to carriers! |
While the other two take up a defensive position in front of the chateau. |
The other British platoon enter to take on the Chateau. |
Which is exactly what happened next turn...
The Panther and the PanzerIV fire at the Achilles in front of the Chateau. Panther misses but the PanzerIV hits and KOs the Achilles. The Churchill returns fire but misses. On the recording I heard me sum this up as me saying flatly "Oh dear". In the previous scenario play there was 5 turns of trading shots before a vehicle was destroyed, this game it occurs with the first trading of shots.
First tank blood to the Germans - one Achilles is knocked out. |
The infantry deploy from the 2 carriers (that were not fired at).into the woods near the farm |
Churchill desperately trying to catch up to support the infantry |
The survivors to the right, down one after the Gruppe has just fired at them. |
The German hits the Churchill with a panzerfaust but it is ineffective. Same again next turn.
Churchill arrives to provide support fire...that was ineffective. |
The Achilles arrives at the wood edge in the centre to provide much needed armour support |
The main British platoon arrive. Armour support, lots of infantry. All that is left is to assault the Chateau (just off to the top right) |
The British charge a section to the chateau for some close combat action. British lose two of the three figures that assaulted and the remaining figure retreats and is pinned. Germans automatically lose one. But now the British know what is there.
Charge! (they fail are rout) |
Panther destroys the Panther. |
Another charge. Also fails. |
End game.- note the Churchill at the right was immobilised late in the game. |
Verdict
The rules seem to work well again and so did the voice recording to prevent often having to interrupt the games to scribble down notes. But it was a bit slow sometimes listening to the narration. In preference, I prefer to not interrupt flow of the battle to write notes, and take the hit listening to my narration.
The game is another great scenario. Wild swings and decisions to be made. The British sent too many troops to the farm on the left, and turn 3 was a time waster for the Brits.
I continue to enjoy these battles.
The game is another great scenario. Wild swings and decisions to be made. The British sent too many troops to the farm on the left, and turn 3 was a time waster for the Brits.
I continue to enjoy these battles.
Excellent Shau, lots of fun! Of course I will point out that, despite heavy casualties I was able to secure the Chateau ;) ignore the farm, straight over the fields I say!
ReplyDeleteV/R,
Jack
..defeating your 6 year old son in the process :-)
DeleteExcuses are unbecoming, Sir. Now go report in on your failure to take the Chateau ;)
DeleteV/R,
Jack