This is game 16 in playtesting my ancient rules by replaying historical battles. Previous games used my rules called Ancient Warrior Battles. The latest version is on its own blog page. I am playtesting the rules by replaying all the Peter Sides scenarios from his Historical Battles books. ABC is designed to finish in under an hour on 2'x2' tables.
Battle of Caudine Forks
During the second Samnite War, the Samnites managed to trap a Roman army in a defile. Eventually they let the Romans go. So this scenario is creating what happened if a battle actually occurred.
Here is a link of interest that I used to create the scenario:
Wikipedia article
Changes to the Peter Sides scenario
I reduced the Romans to a single line of spears (in DBx, Spears benefit from a rear rank but my rules the rear rank bonus is included in a single unit of troops). Note that if I was replaying it, I would give the Romans two ranks of spears using my rules. Otherwise the odds are very much against them - the two ranks would give them a bit more of a change. I also reduced the forces by about 1/3 to account for me shrinking the table size from 36" to 24" wide.
Troops
Romans
5 Legionaries, HI, phalanx
2 Latin Allies, LI, fortitude +1
1 Heavy Cavalry, HC
6 Skirmisher, SI, slings
1 General
Breakpoint: 8
Note that the scenario had Tullian Romans with all Legionnaires as Spears, so I have used that.
Samnites
18 Samnites, LI, fortitude +1
2 Heavy Cavalry, HC
1 General
Samnite Allies (behind the barricade)
1 Spearmen, HI, phalanx
1 Heavy Cavalry, HC
2 Skirmisher, SI, bows
1 General
Breakpoint:13
I do not have any of the Latins and Samnites as models. And I definitely do not have 18 of anything that could stand it for them. So the Samnites use various Late Roman Auxilia and others.
I do not have any of the Latins and Samnites as models. And I definitely do not have 18 of anything that could stand it for them. So the Samnites use various Late Roman Auxilia and others.
Deployment
Deployment:
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| Romans in the centre with Samnites Light Infantry on the hills and facing a small force behind the barricade to the top of the picture. |
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| From the roman side - Samnites charge down the hill into the sides of the roman line. |
It will be frontal attacks and not flank attacks (although it may look like it). For a flank attack the attacking unit must be at 90 degrees or more to the rear side of the defending unit.
The Samnites force the Latin Allies on each flank to retreat but stop against the Legionary phalanx. A lucky 6 on the left side of the ravine see a Legionary disordered but not the attacking Samnite unit (who is with the general). Some Roman skirmishers are also cleared. Note that a group of units, when moving, does not have to maintain the front line - some units can move a little further than others, so long as sides are still touching.
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| The Roman right flank after combat |
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| ...and the Roman left. |
Roman turn went badly as expected. Heavy Infantry can only wheel or move, if they do both they are disordered, very bad for a phalanx. Best hope is to advance slightly in an inverted U to ensure any attacks will be on the front. Unfortunately they will count as unsupported, but the phalanx CV of 5 will offset this a bit. I must admit, the fact that the Samnite have a unit to the rear means even when they advance or pursue due to action test, that they still count as supported is good for them (unsupported is a -1 modifier to just about any test, including combat) And a roll of a 1 saw the Legionary Vs the Samnite generals rout.
Samnite turn goes well and and at the end of their turn the Roman breakpoint is reached. Not surprising. Overwhelming numbers and no room for Roman manoeuvre. The Samnite tactic was to throw themselves at the Romans this turn. Light Infantry +1 fortitude is a CV (Combat Value) of 3 Vs Phalanx with a CV of 5 -1 for unsupported is 4. If the Samnite can cause a disorder, and they will on a roll of 3 or more, then the Phalanx CV will drop to 1 so the turn after they will be at a big disadvantage. They managed to attack some legionary unit a couple of times this turn and gt rid of another two.
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| Game end. Roman cavalry at the bottom and a couple of Legionary units in the centre. |
Verdict
Very fast (Samnite turn, Roman turn, Samnite turn) but a surprising amount of action went on. And it was fun - mostly because of the unusual layout of the scenario.


























































