This is game 19 in play testing my ancient rules by replaying historical battles. The latest version of ‘Ancient Battlelines Clash’ is on its own blog page. I am play testing the rules by replaying all the Peter Sides scenarios from his Historical Battles books. ABC is designed to finish in under an hour on a 2'x2' table.
Version 2 of the rules
This is the first historical game playtest of version 2 of the rules. After lots of minor tweaks over the last two years, I re-wrote them. While the rules themselves play 95% the same as the last iteration of version 1 (1.3s for those interested), they are a lot shorter and I think are better written. A lot as in less than half the pages of the previous rules. Further details of version 2 compared to version 1 can be found in this blog post.
Battle of the Granicus
Alexander crosses the Hellespoint into Asia and it met by a large Persian Army facing him across the Granicus river.
Here are some links of interest that I used to create the scenario:
Ancient History Encyclopedia battle description
Junior General battle and rules
DBA Scenario
Clash of Empires scenario
DBM Scenario (also has a link to an alternative DBM scenario)
Scenario changes
Reduced by about third the troops due to my smaller sized table. However, I roughly halved the spear or pike units as the scenario units are for DBx that assumes in this case that the units will be rear supported, not the case with my rules.
Troops
Alexander’s Macedonian
4 Phalangites, battle infantry, phalanx
1 Hypaspists, battle infantry, phalanx, some missile protection, high fortitude
1 Hoplites, battle infantry, phalanx, some missile protection, low fortitude
2 Thracians, auxiliary infantry, high fortitude
3 Psiloi, skirmish infantry, short missile
1 Skirmishers, skirmish infantry, long missile
1 Companions, auxiliary infantry, high fortitude, disciplined
1 Heavy Cavalry, auxiliary cavalry
1 Light Cavalry, skirmish cavalry, short missile
1 General (with Companions)
+1 army command ability
Breakpoint: 11
Late Achaemenid Persian
2 Hoplites, battle infantry, phalanx, some missile protection
2 Heavy Infantry, battle infantry, long missile
2 Psiloi, skirmish infantry, long missile
1 Heavy cavalry, auxiliary infantry, high fortitude, impetuous
5 Heavy Cavalry, auxiliary infantry
5 Light Cavalry, skirmish cavalry, short missile
1 General with high fortitude cavalry
Breakpoint: 13
Deployment
Deployment:
Persians on the left, Macedonians on the right. |
The river I have classed as a passable river. In the rules, this means that the river is crossable but counts as difficult terrain for close combat. Both units in combat are effected by the difficult terrain. There is a bank defensive bonus for the Persian cavalry. What that means is the Persian heavy cavalry will be at their difficult combat value 0, +1 for defending the bank, A phalangite units difficult combat value is 1. Equal. The phalangites will have to attack to keep the Persians occupied while Alexander attacks on the right flank.
Note that is different to Issus, where the river will be classed as a stream that infers a bank defense bonus but is not counted as difficult terrain.
Greek mercenaries (the one unit to the rear of the Macedonians) are uncontrolled and cannot move until a unit comes very close to them.
The Units on the Persian hill are also uncontrolled.
Neither uncontrolled units played any part in this game, although they do help increase the breakpoint value of the army.
The Game
Alexander move first. and all but the Companions advance to the river edge.
View from the Macedonians after advancing. |
Parmenion is pushed back from the river bank. |
Skirmishers skirmish on the Macedonian right. The Persians still control the river bank. |
Pikes advance, melee and the centre two retreat. The grey javelins mark a unit as disordered. |
On the right skirmishers interchanged some fire, and a few skirmishers lost on both sides. The Companions entered into the fray - Skirmishers retreat and Companions followed up...
Alexander finally crosses the river and charges the skirmishes, who rout. |
The Hypaspists rout after combat with the Persian heavy cavalry with Darius. More phalanxes are falling. Parmenion manages to force a skirmish cavalry to retreat, but are pushed back themselves under missile fire.
Darius's heavy cavalry, and an adjacent heavy cavalry, cross the river and rout another disordered phalanx.
The heavy cavalry cross the river |
Darius routs his opponent and continues across the river. |
See Alexander at the top right coming in to the flank. |
Alexander hits other Heavy Cavalry in flank.
Alexander hits a heavy cavalry in the flank. |
First die roll 5. Total of 10 - destroyed.
Alexander charges into the next cavalry unit. |
Alexander charges into the third heavy cavalry (and stops). |
Peltast advances as now the heavy cavalry is attacked in flank, it counts as flanked against all attacks.
Peltast charges into the flanked unit. it will rout, and does. |
Parmenion advances and the skirmisher runs away (finally).
Last phalanx is destroyed (a Persian 6 on the die); and Darius rallies.
Alexander charges a Heavy Cavalry (that turned last turn, expecting the charge).
The last Persian heavy cavalry unit has time to turn to take the charge from Alexander. It did not help against the might of a die roll of a 6. |
Parmenion charges into the skirmisher that Alexander has forced to retreat. |
End game. |
Verdict
It took awhile to make sure the rules worked for river crossing and I am happy with them (today - tomorrow it may change!). Uncontrolled units work as planned. The new unbloated version 2 of the rules are working well. No errors caught so far but it needs more games to make sure - there are always some that creep in.