Introduction
The
9 year old that I have played a few games of 20mm WWII asked for a game
over the school holidays while he was staying over for the day. How
could I say no? The weather was going to be great so I thought why not
play outside where the light will be perfect. If we are to play
outside, I could use the entire table tennis table when I usually use
half of it. My first game on a full table tennis table in nearly 10
years. I was amazed on the quality of the photos I took compared to the
ones normally taken inside and at night – amazing what a lot of natural
light can do!
The rules are the same I used for the last two games against him - a slightly modified version of my own rules that uses more dice rather than die modifiers, see here.
The rules are the same I used for the last two games against him - a slightly modified version of my own rules that uses more dice rather than die modifiers, see here.
Deployment
I
did not choose a scenario but wanted to use some Brits so chose
September 1944. It was to be an engagement scenario as there was not
that much time. Next time I will get into more of an attacker/defender
battle. While setting out the table I realised I do not have enough
terrain for a 9’x5’. Neither the amount of roads I want, and definitely
not enough trees! My mantra has always been “you can never have enough
trees” and I proved it with this setup.
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| A composite view of the entire 9'x5' table, Brits enter from the bottom |
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| The British left. The Germans focussed on the centre and this flank |
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| The British right, the British gave a good showing on this side. |
Troops
I selected what felt about right, and not too much so the table did not feel cramped. For instance, there was only 4 tanks on each side. I think it worked quite well not having so many troops, it allowed for some manoeuvre.
Germans
4 PanzerIVJ
3 12 figure units (incules 3 MMGs), in 9 half tracks
1 75mm AT gun + half track tow
1 Kubel Wagon
1 Motorcycle
British
I have always wanted to use a full contingent of Carriers – I have been collecting them over the years.
13 Carriers (carrier platoon) with 3xLMGs (2 crew), 3x2" mortars (2 crew) and 18 riflemen
1 truck platoon (1 MMG, 8 riflemen, 3 trucks)
1 Firefly
3 Shermans
The Game
The centre, where the objectives were, was where a lot of the action was. I have split the report into Centre, left and right as it is easier to follow.
The Centre
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| The German forces enter down the centre road. |
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| The British response along a wide front. |
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| Due to some good cards, the Germans get to the centre first and begin to setup for defence. |
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| Two carrier sections race up in the centre to get to the village before the Germans occupy all of it. |
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| The Germans, keeping the initiative going, get to the objective on the British left and take over the objective with good backup forces. |
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| And here is the flanking British infantry running through the woods to the Germans. |
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| And here is the PanzerIV overruning the last of the British on the left flank. The Germans hold the objective, but only with about 1/2 the units they started with on this flank.. |
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| The Sherman is gone. The British successfully advance across the hill, heading towards the woods in the centre of the picture. |
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| The Germans move some units in the woods for defense, but there are more British than Germans. It proves to be deadly for both sides. |
End Game
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| The British are hanging on in the woods, and the Germans are getting the worst of it. The sherman manages to damage a PanzerIV. |
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| The Firefly |
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| Another PanzerIV falls. The Germans infantry ran away from the village. The Germans have lost a fair few of their units, fail an force morale check and retreat to fight again another day. |
The rules are holding up just fine. And I won. Against a nine year old I know, but I lost the first two games I played against him! He is now ten since I played this in July and we have penciled in Christmas to play again.

























































