Introduction
This is game 70 in play testing my ancient rules by
replaying historical battles. I started
by using my own rules Ancients Battlelines Clash (ABC) but recently using a
similar set of my rules, When Warriors Collide (WWC). I recently updated ABC with some learnings
from WWC, so back to using ABC! I have also gone (back) to a 10x10 grid this
time. I was considering a grid again and
then after playing Dominion of the Spear I then creating 3x3 grid rules for
them. I realised I could replace my
movement rules in ABC with those in the 3x3 rules. The new ABC rules are similar to the old ones
but movement is more flexible. I am
play testing rules by replaying all the Peter Sides scenarios from his
Historical Battles books, and some others I find along the way. ABC is designed to finish in around 30
minutes on a 2’x2’ or smaller table; I am currently using a 40cmx40cm table.
Battle of Immae, 272 AD
Aurelian's veteran legions reconquest of Palmyra
from Queen Zenobia's mixed forces.
Scenario source: Bill Banks Ancients.
Link(s):
World History:
https://www.worldhistory.org/Battle_of_Immae/
Wikipedia:
https://en.wikipedia.org/wiki/Battle_of_Immae
Troops
Romans (Aurelian)
2 LDR, 2 HC, 2 LC, 2 HI, 2 MI, 1 LI.
Breakpoint: 3
Palmyra (Zenobia)
1 LDR, 2 KN, 2 LC, 3 LI, 2 LA.
Breakpoint: 4.5
Scenario
Map: Open.
Special rules: Palmyrene KN have missile capability
and their LC are camels.
Deployment
Romans (Aurelian):
![]() |
LC HC MI HI* HI MI HC* LC. 1 LI in front of the HI |
Palmyra (Zenobia):
Deployment (Romans on the left)
Game
Only the Roman left flank manages to advance.
Palmyrenes advance the flanks only. Their centre is no match for Roman centre so will delay as long as possible.
Romans advance. The general charges the Cataphracts but they shoot and the generals charge fails. The Camels shoot the opposing Light Cavalry and the Light Cavalry are destroyed.
The Palmyrene right flank is not going well for the Romans
The Camels advance and manage to destroy the leader. This is not going well at all for the Romans.
Roman leader dies at the hand of the camels
And then the Heavy Cavalry on the other flanks mandatory charges the Cataphracts and also is routed. The Romans have lost all their Heavy Cavalry already.
Roman right flank Heavy Cavalry charges the Cataphracts
The Roman battleline advances. The Auxilia charge the Cataphracts, they shoot but fail to stop the charge. The Auxilia is routed in the ensuing melee.
Both Palmyrene Cataphracts fail to move, Palmyrene left flank Camels fires at the light cavalry and disorders the Roman cavalry Further missiles exchange sees the Roman LC rout.
Roman battle line advance, except for a legion that engages the left flank Cataphracts and the Legion is disordered.
Roman battleline continues to advance, Legion engaging the cataphracts
In the next melee, the Cataphracts routs the Romans. Enough of the Romans have been destroyed that the Palmyrenes have won!
Verdict
A very quick game (as designed). The Romans roll appallingly than the Palmyrenes rolled really well. The Romans lost 6 units compared on one Palmyrenes, and the latter is was a light infantry unit. Does go to show the difference in luck. In a game with a few units and fast combat resolution, this has occurred in the past and did so for this game. I did expect the Roman flanks to hold a little longer for the Romans in the centre to engage and rout the opposing missile units. But it was not to be. Liking the new rules - these are still mostly ABC but with generous movement rules, stripped back a little from previous rules and a slightly faster combat resolution. Liking the grid (again!).
That didn’t turn out as well as expected for the Romans, did it? Zenobia must be rather pleased. My understanding was that the Palmyran cataphracts did not have any missile capabilities but I don’t imagine it would have made that much difference in your game.
ReplyDeleteCheers,
Geoff
It definitely did not go the way I thought it would. I believe you are right and the cataphracts should have no missile capability. My only excuse is i was just following the scenario. It did not make any difference in this game. If I ever play it again I will be removing the cataphract missiles.
ReplyDeletePresumably you are using a virtual grid for this (left flank, centre, right flank)? I think it just makes Ancient battles easier to manage.
ReplyDeleteIt is actually a 10x10 grid. If you look at the images very carefully there are faint black dots to indicate the vertices and define the square to contain a unit. I do like grids but never managed to find movement/combat mechanisms that I liked enough to stick with grids. I have now (well, for the moment!)
DeleteApart from missile armed cataphracts, I am not convinced either by lots of light camel archers or indeed by lots of light infantry! Whole army list seems somewhat dodgy!
ReplyDeleteOh, I agree entirely. It is the forces from a scenario for Bill Banks Ancients. I set it up and then realised the forces do not seem that realistic, but played the game anyway.
DeleteGreat battle report. So are your minis!! Thanks for sharing!
ReplyDeleteThanks Roger!
DeleteAnother great battle in this series. The Palmyrans played to they strengths, aided by the gods. How often with Romans does it seem to come down to the legions having to clean up the mess that the cavalry leave?! :)
ReplyDeleteBest wishes, James
Thanks James. I am actually thinking of playing this again with slightly different forces to see if the Romans can do a bit better.
DeleteA brief addition.
ReplyDeleteI saw your comment on Martin's blog "...researching and reading up on the battles and playing them out (regardless of the rules) that is more interesting." I could not agree more!
DeleteThere are a quite a few of us like that out there!