tag:blogger.com,1999:blog-8394777082320559161.post1155296404271356024..comments2024-03-11T22:15:41.520+10:00Comments on Shaun's Wargaming with Miniatures: Battle of Carrhae 53BC using Ancient Battlelines Clash - GriddedShaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-8394777082320559161.post-10646720853822180122022-04-15T09:55:46.565+10:002022-04-15T09:55:46.565+10:00Thanks James. I am not sure the battle would have...Thanks James. I am not sure the battle would have worked with my older rules but it seemed to go fine with these new ones.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-16487485469941132712022-04-14T21:30:59.864+10:002022-04-14T21:30:59.864+10:00Really interesting game/write-up. Carrhae is a gre...Really interesting game/write-up. Carrhae is a great battle to use as a test with it's combination of quality troops in a vulnerable position against a mobile foe. A specific set of circumstances that will test the general that a set of rules needs to be. Sounds like yours came out really well!<br />Regards, JamesJames Fisherhttps://www.blogger.com/profile/17897755636246185173noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-24167379106632030752022-03-27T21:55:13.129+10:002022-03-27T21:55:13.129+10:00Thanks Shaun, that makes it all clear.Thanks Shaun, that makes it all clear.JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-7634046936908557312022-03-20T12:12:48.677+10:002022-03-20T12:12:48.677+10:00To answer that question, quick rundown on combat: ...To answer that question, quick rundown on combat: Attacker (the unit of the player's who's turn it is) rolls 1d6 and adds/subtracts modifiers. 4+ results applies to defender, 3 or less results applies to attacker. A 4-6 is like a DBA 1/2 or more than half for the defender. a 7 or more is like less than 1/2 for the defender. Same stuff for 1-3 and 0 or less for the attacker A 4-6 (or 1-3 for attacker) sees a LC retire. A 7+ (and 0 or less for attacker) sees it destroyed by mounted or missile armed units, else flee. As LC are mounted, it will be destroyed rather than flee on these results. Attacking overlaps add 1 to the die, defending overlaps subtract one (similar to DBA). Overlaps on rear will convert recoils to destroyed. Overlaps on the flanks will only convert recoils into destroyed if the primary attacker chosen (i.e. and using that combat factor) was the flank unit. <br /><br />Note for all but light units e.g. LC and LI, a modified result of 3 or 4 is to stay in place (continue melee). It is only light units where a modified result of 3 or 4 will have a unit retire. <br /><br />Still writing up the rules in detail. My QRS is quite dense and makes too many assumptions to share and be useful, or I would post it!Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-88870125848714227742022-03-18T21:40:06.331+10:002022-03-18T21:40:06.331+10:00Interesting; how did the odds in the light cavlry ...Interesting; how did the odds in the light cavlry vs light cavalry match-up work? plus, is the point of the overlaps as in DBx, to change recoil results into eliminations? And how does the overlap change the odds?JWHhttps://www.blogger.com/profile/01637785437909299947noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-38114465899805682682022-03-13T20:06:13.859+10:002022-03-13T20:06:13.859+10:00I didn't put in in a post but it was you and D...I didn't put in in a post but it was you and Dale (from Dale's Wargaming blog) that this time gave me the impetus to try it out. I think on the last game I posted (December?) you mentioned you liked grids, and Dale and I had a conversation about overlaps Vs non-overlaps for melee. This conspired for me to think about trying out DBSA with grids, as I have been meaning to for about 10 years. I ended up doing a Frankenstein and ended up with these rules instead :-)Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-16621699385946801022022-03-13T20:00:59.274+10:002022-03-13T20:00:59.274+10:00I went into to playing this battle with trepidatio...I went into to playing this battle with trepidation. Even though I had played a bunch of games before, none with a lot of light cavalry. As you say, a very useful test.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-23166504375993815742022-03-13T18:51:06.637+10:002022-03-13T18:51:06.637+10:00I will look forward to seeing the grid based rules...I will look forward to seeing the grid based rules. I like grids.... Martin Rapierhttps://www.blogger.com/profile/16788664847205341619noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-71823601618903968092022-03-13T16:03:42.360+10:002022-03-13T16:03:42.360+10:00An unusual battlefield situation, which is always ...An unusual battlefield situation, which is always useful for stretching rules play testing. Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.com