tag:blogger.com,1999:blog-8394777082320559161.post8990971271615967661..comments2024-03-11T22:15:41.520+10:00Comments on Shaun's Wargaming with Miniatures: Zama refight with Mighty Armies AncientsShaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8394777082320559161.post-20898547371499334602011-03-26T07:43:13.899+10:002011-03-26T07:43:13.899+10:00Matthew,
I did do the comparison with the 10 diff...Matthew,<br /><br />I did do the comparison with the 10 different rules I played with Callinicum. I did not use any new rules with Zama (I only used 3 with Zama - RRtK, DBA and MAA). <br /><br />The link to which rules sets I liked and didn't like is here:<br /><br />http://shaun-wargaming-minis.blogspot.com/2010/11/post-callinicum-which-ruleset-is-best.html<br /><br />The comparison of the different rulesets is here:<br /><br />http://shaun-wargaming-minis.blogspot.com/2010/11/post-callinicum-rule-mechanism.html<br /><br /><br />I like RRtK the best for less than one hour on a 2'x2' table. MAA is really fast and fun too.<br /><br />I am embarking on doing Heraclea with a bunch on different rules.<br />I wasn't going to do a post-Zama one as they were the same rules as Calinicum, but I do have a couple of extra minor learnings from them. I will incorporate them into a post-Heraclea summary, whenever that happens!Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-16970912322699546512011-03-26T02:46:23.592+10:002011-03-26T02:46:23.592+10:00How about a summary review of all you have accompl...How about a summary review of all you have accomplished so far?<br /><br />I have read through a number of your reviews and reports.<br /><br />I am quite intrigued with how you compare the games. <br /><br />1) from how it plays aspect.<br />2) from a solo point of view. <br /><br />It appears you have enjoyed MAA, RKK the most?Matthewhttps://www.blogger.com/profile/05846502410327819336noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-38006800641705574892011-03-17T06:29:00.991+10:002011-03-17T06:29:00.991+10:00I remember it well. The debate went on and on. I...I remember it well. The debate went on and on. I was in the middle of it all. :-)<br /><br />I think the game works better as a fantasy game because you do have magic and other special abilities to even things out when things go wrong. <br /><br />I rather like the idea of the large phalanx being hard to control (extra command pip) so taking that out of the game is pretty unappealing to me. <br /><br />I think the D6 would be workable if you could limit the combat factors a bit.Johnhttp://johnswargames.wordpress.comnoreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-44871678304810765322011-03-16T13:24:31.044+10:002011-03-16T13:24:31.044+10:00John,
There was discussion on the MA forum a whil...John,<br /><br />There was discussion on the MA forum a while ago about changing support FV, limiting units to 4, using 2d6 for melee etc to help resolve this very issue. No consensus reached. I agree it is one of those things that irks me about the game - once a unit loses a base, it is really all over.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-34900799999267639542011-03-16T01:26:02.859+10:002011-03-16T01:26:02.859+10:00Hi Shaun,
It has been my experience with the game...Hi Shaun,<br /><br />It has been my experience with the game that once things go a little wrong for one side, it is down hill from there. The loss at +2 at the beginning is evidence of this. <br /><br />Part of the problem is that the combat factors for a group get so high that a D6 is just not enough to overcome the difference. The slaughter rule is a pretty cool mechanism but does not occur in a meaningful way. Again, if the rule were to pay off, you would want to double a fresh group, say 4 units. However, the combat factors are so high that it is mathematically impossible to double a full group.<br /><br />Taking the difference as a modifier for the high side and lowering the combat factors, especially for support would fix most of the problems.<br /><br />Thanks for the report! It dis sound like a good time!Johnhttp://johnswargames.wordpress.comnoreply@blogger.com