tag:blogger.com,1999:blog-8394777082320559161.post4452920613024862949..comments2024-03-11T22:15:41.520+10:00Comments on Shaun's Wargaming with Miniatures: Battle of Heraclea 280BC using new When Warriors Collide rulesShaun Travershttp://www.blogger.com/profile/05691522858410783769noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-8394777082320559161.post-73245392884599353122017-12-20T03:59:50.985+10:002017-12-20T03:59:50.985+10:00Interesting. That is a valid viewpoint I think. Ve...Interesting. That is a valid viewpoint I think. Very large sweeping wheeling maneuvers seemed to have been difficult to accomplish in the age before widespread writing and telescope use. Light troops and mounted would thus have a significant advantage in maneuverability as well as speed. I think you may be onto something! Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-13051669229825653752017-12-14T21:27:10.397+10:002017-12-14T21:27:10.397+10:00Possibly. I did want to stay away from gong from ...Possibly. I did want to stay away from gong from 4 to 8 facings as I feel I am getting close to free wheeling. I am thinking more on it and wondering how often it would be the case that wheeling more than 2 heavy infantry units would be required - how often did it happen historically? Maybe it is a good limitation in that a heavy infantry battleline cannot wheel altogether, and only one side of it (2 units) could wheel. The 2 unit wheel limitation is only for heavy infantry as for faster units more units in a line could wheel. Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-715701244176334782017-12-09T06:42:24.426+10:002017-12-09T06:42:24.426+10:00What about having 8 facing instead of four? N, NW,...What about having 8 facing instead of four? N, NW, W, etc... You wheel no further than your allowance? So of you are too long a group, you need more time to complete it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-32192420418248487132017-12-05T21:47:08.173+10:002017-12-05T21:47:08.173+10:00I originally designed the rules to play on a 8x8 g...I originally designed the rules to play on a 8x8 grid as that is what I could use on a A4 page with 6mm figure strips (about 25mm wide). They work fine on 12x12 as well, which would be good for 60cmx60cm boards with 5cm grids and 4cm width units. But I rewrote the rules to work on a 60cmx60cm table without grids into what was played here which is sort of like a 15x15 grid on a 60cmx60cm board. But the wheeling of more than two units is something I do not have a solution for. On 8x8, and even mostly of a 12x12 it is not really a problem. It does get to be an issue at 15x15 as there are more units on the table and there are likely times you may want to whee 3 (or more) units).Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-1011639608055957652017-12-05T09:28:52.449+10:002017-12-05T09:28:52.449+10:00I like the gridded game concept (like Lost Battles...I like the gridded game concept (like Lost Battles, but with far better design execution!). That said, would you not consider a larger grid, say 13x9? I think of the size of most folks' armies, and 8x8 seems like it would cramp?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-2859201096448013262017-12-03T16:07:46.207+10:002017-12-03T16:07:46.207+10:00Well spotted! When I played this game, there was ...Well spotted! When I played this game, there was no need to wheel more than 2 units. After this game, I looked at the rules closer with an aim to write hem up better. <br /> I realised that wheeling more than 2 units was not possible! I decided that I will stick to 8x8 grids for these rules, and have writren the best bits of these rules in a revision of Ancients Battlelines Clash. Wheeling is not in 90 degree amounts anymore and can wheel smaller amounts. I found that only using 90 degrees ws solving a problem I did not actually have with ABC. I have just played Heraclea with these rules (will post the AAR in the next few days) and prefer them and so will continue with revising Ancient Battlelines Clash, and leave When Warriors Collide for 8x8 gridded games. Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-15065927231070046722017-12-03T00:58:38.727+10:002017-12-03T00:58:38.727+10:00How does one wheel a group in the 90deg facing sys...How does one wheel a group in the 90deg facing system? I really like the concept, but it seems impractical for a group of more than two to wheel?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-85682057725040908272017-10-19T07:00:33.042+10:002017-10-19T07:00:33.042+10:00Thanks Phil!Thanks Phil!Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-25680527306971173012017-10-19T07:00:03.022+10:002017-10-19T07:00:03.022+10:00Hello John,
You can reform a group once it has br...Hello John,<br /><br />You can reform a group once it has broken up - I will add that to the rules!<br /><br />This game was played using the 8x8 rules I wrote and modifying them to play on a non-gridded table. But most of the rules are unchanged, so it is likely to be fine to play on a grid.<br /><br />And yes, i am going to continue to develop them as these are the evolution of my ABC rules i have been using for the last few years So I hope to be playing more historical battles with them.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-75898415482149152232017-10-19T03:19:44.001+10:002017-10-19T03:19:44.001+10:00A nice looking game with impressive units, no doub...A nice looking game with impressive units, no doubts!Philhttps://www.blogger.com/profile/08913029478686087197noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-21968917597367360942017-10-19T01:22:13.916+10:002017-10-19T01:22:13.916+10:00I like grid based games very much so I am happy to...I like grid based games very much so I am happy to see you developing this game, Shaun. I do hope you continue with it to full development. <br /><br />I think an "Armati Lite" approach to command is a simple and effective one. Can you reform a group once it is broken up? That was actually a nice feature of Armati despite the insane number of exceptions in those rules. ;)<br /><br />I happen to have an 8X8 grid that is quite accessible. I'll try and give your beta rules a go soon...assuming I can get the time. <br /><br />JohnJohnhttps://www.blogger.com/profile/17580996687227953658noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-19072766466603047542017-10-02T15:08:17.443+10:002017-10-02T15:08:17.443+10:00I am surprised I had not come across facing limita...I am surprised I had not come across facing limitations like this for ancient gaming before - it probably exists somewhere. It does remove a lot of fiddly movement rules and is unlikely to take away from any tactics (maybe!). A thought I had an hour ago is that people could optionally play with any facing but then would have to figure out their own interpretations for zone of control, retreats, routs, interpenetration and flanking! I am going to keep playing with the four facings limit unless (until?) I find it just doesn't work.Shaun Travershttps://www.blogger.com/profile/05691522858410783769noreply@blogger.comtag:blogger.com,1999:blog-8394777082320559161.post-21497530735435682332017-10-02T14:40:31.425+10:002017-10-02T14:40:31.425+10:00Shaun, enjoyed reading about your design thoughts ...Shaun, enjoyed reading about your design thoughts and evolving rules - limiting unit orientation to just 4 easily regulated directions is a neat idea to a non-grid game. I will be interesting to see how that plays out over time.<br />Normhttps://www.blogger.com/profile/05031444717952755557noreply@blogger.com